Item: Ursant

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First Mention:  Primary Collison

First Appearance:

Nickname:  Unknown

Description:  A large Alarian mammal who lives in a den and gives birth to numerous cubs, like an Earth bear.

Rank Structure

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Rank Structures In the Outfitters Universe:

Stranger Fleet

Command                                 Flight                           Technical                            Marine

11 Admiral
10 Commander                        Commander                 Commander                      Commander
9 Lt. Comdr                              Lt. Comdr.                     Lt. Comdr.                         Lt. Comdr.
8 Sr. Captain                             Sr. Captain                    Chief WO 4                        Colonel
7 Jr. Captain                             Jr. Captain                     Chief WO 3                         Major
6 Sr. Lt.                                     Sr. Lt.                             Chief WO 2                         Captain
5 Jr. Lt.                                     Jr. Lt.                               Warrant Officer                  Lt.
4 Ensign                                  Ensign                             Senior Tech                        Senior SGT
3 SGT                                                                              Tech 3                                 SGT
2 Ranger                                                                         Tech 2                                 CPL
1                                                                                      Tech 1                                Marine


Earth Fleets

Command                                  Techincal

27 Admiral in Chief
26 Rear Admiral
25 Fleet Admiral
24 Admiral
23 Commodore
22 Commander
21 Lt. Commander
20 Colonel
19 Lt. Colonel
18 Major                                 Senior Chief WO
17 Senior Captain                  Chief WO4
16 Jr. Captain                        Chief WO3
15 Sr. Lt.                                Chief WO2
14 Jr. Lt.                                 Chief WO1
13 Ensign                               Warrant Officer
12 Command SGT Major
11 Sgt. Major
10 1st Sgt.                              Sr. Tech
9 Platoon Sgt.
8 Sgt. First Class
7 Staff Sgt.                             Tech6
6 Sgt.
5 Cpl.                                     Tech 5
4 Lance Cpl.                           Tech 4
3 Specialist                            Tech 3
2 PFC                                     Tech 2
1 PVT                                     Tech 1

Comparison of Rank Structure

Earth                                     Stranger

Fleet Admiral 25                   Admiral 11
Commander 22                    Commander 10
Colonel 20                            Lt. Commander 9
Major 18                              Sr. Capt 8
Jr. Capt 16                            Jr. Capt 7
Sr. Lt. 15                               Sr. Lt. 6
Jr. Lt. 14                               Jr. Lt. 5
Ensign 13                            Ensign 4
Sgt. First Class 8                  SGT 3
Cpl 5                                    Ranger/CPL 2
Spec. 3                                 Marine 1

Item: Item 24

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First Mention:  Primary Collision

First Appearance: Primary Collision

Description:  The 24th item on a checklist Admiral Bashir has developed to chart when his plans will be initiated to begin a covert unauthorized action involving the Stranger Fleet.  No New Fleet Personnel are involved in this plan and great lengths have been taken to keep the plan a secret.

Writing Origin: Just a random number at first, but slowly built up items on the list as I was writing the book Primary Collision.

Item: Home Solar Defense Forces

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First Mention:  Primary Collision

First Appearance:

Description:  The Home Solar Defense Force is tasked with regulating incoming and outgoing traffic from Earth’s solar system.  These forces are the last line of defense for the solar system.   Made up of rejects from the New Earth Fleet personnel and people who are either politically or economically connected to the power structure of the Earth government.

Writing Origin:

Items: Starry Night Over the Rhone

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First Mention:  Primary Collision

First Appearance:  Primary Collision

Description:  Painting, a print now hangs in Oliver and Lou’s quarters on the Redemption.   Wrongfully attributed to Vincent Price who while a magnificent human being and an art lover is the wrong Vincent from history.

Writing Origin:  Decided to pick a less popular one of Van Gogh’s pieces for Lou to admire.

Item: Flavian Spice

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First Mention:  Disconnect

First Appearance:  Disconnect

Description:  Flavian Spice is a narcotic, used in medical procedures but also abused.    Fumes are released at a higher temperature unless not brought up to the local temperature slowly, which in Alarians and other humanoids can cause paranoia, disorientation,  and erratic violent behavior.    Can be used as a trade or barter instrument.

Writing Origin:  Thought of the Kessel Run smuggling spice in the Star Wars Universe.

Item: Auto-Doc

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First Mention:  Scouts Out

First Appearance:  Scouts Out

Description:  The Auto-Doc is an medical evaluation and treatment device.  A cabinet like device used able to fit humans and treat them for all major and minor injuries and conditions.  The more serious the injury or condition the longer a person must remain in the device.  Built on the B.E.D. device.   Auto-Docs are found on most Charlie Class ships and above.

Item: B.E.D.

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First Mention:  Q Runner

First Appearance:  Q Runner

Description:  B.E.D. stands for Basic Evaluation Device , a medical scanning device for humans, later adapted to Biestes and other aliens , used to evaluate and determine injuries and overall health of a person.  B.E.D.s  are foundation device of Auto-Docs.

Item: Pilot Levels

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5     –  Elementary Level,  passed test on controls,  Minimum of Ten hours in simulator

4   –  Passed Test Extensive test on all procedures.  Minimum thirty hours in simulator, at least one landing and takeoff solo in space for Bravo class, tested on traffic controls procedures in Charlie Class and above.

3    –  Passed advanced test on controls, minimum of sixty hours in simulator,  solo landings both atmosphere and shipboard, for Charlie class and higher passed test on controlling traffic  procedures both standard and emergency.  For Bravo Class ship and higher at least ten simulated hyperspace jumps.

2  –  One hundred hours in simulator,  two actual hyperspace jumps for Bravo class and higher,  fifty hours at actual controls.

1   –  One hundred hours behind controls,  ship to ship docking completed.

First Appearance:  Q Runner


Item: Earth Ship Classes

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Alpha-  No hyperdrive, atmospheric capable, small enough to land on other ships.  ( Rescue Runners, Ambulances, shuttles, some fighters, Drop Ships)

Bravo-  Hyperdrive, atmosphere capable and ship board landings, typically multi-person crews. (Recon ships, Gunships, Bombers, Shark fighters)

Charlie- Hyperdrive, large landing bays for Alpha and Bravo class ships, usually support ships (the Endurance, hospital ships, fighter base ships, Marine base ships)

Delta –  Hyperdrive, warships, heavily armed and armored.

Echo –  Hyperdrive, Squadron and Fleet Command Ships, heavily armed and armored.

X-Ray  –  Specialty ships,  Defensive weapons only, hyper-drive capable  (Refit Ship, the  Star Digger, Farm Ship)